One engineer. Three AI providers. Five days until v2.0.

Token Crunch is a roguelike deckbuilder about modern software work. Your hand is a mix of AI agents and your own two hands. Bugs hit your uptime, features drain stakeholder trust, and every agent you send eats the one thing you can't buy back: understanding of your own codebase.

  • Pick a provider. Misanthropic burns a 5-hour window, OpenEye trickles back every turn, Goggle gives you 16 requests a day. Each plays differently.
  • Every card costs something. Agents hit hard but cost understanding. Let it drop and tickets turn into fog and regressions pile up.
  • Survive the interruptions. Slacker pings, surprise meetings, blue screens, a 130-PR flood from your own agent, and a CEO who just discovered the word "AI-native".
  • Make it to Friday. Ten floors a week, an incident or two, and a release boss that keeps paging you.
  • Unlock more as you play. Each provider has its own track, and some things only open when you pull off something specific.
  • Share how it went. Every run ends with a LinkedOut post. Win or lose, it's written like a victory.

Controls: mouse or touch (drag a card onto a ticket), keyboard (1–0 to pick a card, E to end the turn), or a gamepad (left stick moves a cursor, A to click and drag, B to go back, Y to end the turn). Works on phones and on the Steam Deck.

Languages: English, 繁體中文, 日本語.

How this game was made (AI disclosure)

The design, rules, balance, writing and every joke are mine. The card art, character portraits, backgrounds and the trailer music were generated with AI image and music models, then picked and edited by me; the code was written with an AI coding assistant. Yes, a game about AI agents was built with AI agents. That is exactly the joke.

Parody notice

Token Crunch is a parody. Every company, product and app in it (Misanthropic, OpenEye, Goggle, Slacker, LinkedOut and the rest) is fictional and not affiliated with any real company. PLANETS and all coworkers are made up.

Credits

  • Font: Chakra Petch (SIL Open Font License)
  • In-game radio: Deep Focus Radio (my own channel)

繁體中文

一個工程師。三家 AI 供應商。距離 v2.0 上線還有五天。

Token Crunch 是一款關於現代軟體工作的 roguelike 牌組構築遊戲。你的手牌一半是 AI agent,一半是你自己的雙手。bug 會打你的可用性,feature 會消耗利害關係人的信任,而每派出一個 agent,都會吃掉一樣你買不回來的東西:你對自己 codebase 的理解。

  • 選一家供應商。 Misanthropic 每 5 小時一個窗口,OpenEye 每回合回一點,Goggle 一天 16 次請求。三家玩法完全不同。
  • 每張牌都有代價。 agent 傷害高,但會消耗理解度。理解度一低,票會變成一團霧,回歸也會越積越多。
  • 撐過各種打擾。 Slacker 訊息、臨時會議、藍畫面、你自己的 agent 一口氣開的 130 個 PR,還有一個剛學會「AI-native」這個詞的 CEO。
  • 撐到週五。 一週十層,一兩場事故,還有一個一直 page 你的上線大魔王。
  • 越玩解鎖越多。 每家供應商各有一條解鎖進度,有些東西要完成特定挑戰才會開放。
  • 分享你的結局。 每一局都會生成一篇 LinkedOut 貼文。不管輸贏,都寫得像是一場勝利。

操作方式: 滑鼠或觸控(把牌拖到票上)、鍵盤(1–0 選牌、E 結束回合),或手把(左搖桿移動游標、A 點擊和拖曳、B 返回、Y 結束回合)。手機和 Steam Deck 都能玩。

語言: English、繁體中文、日本語。

這款遊戲怎麼做的(AI 使用說明)

遊戲設計、規則、數值平衡、文案和所有笑點都是我寫的。卡牌圖、角色頭像、背景和宣傳片配樂是用 AI 圖像和音樂模型生成,再由我挑選和修改;程式碼是搭配 AI 程式助理寫的。沒錯,一款講 AI agent 的遊戲,是用 AI agent 做出來的。這其實就是這款遊戲在開的玩笑。

諷刺作品聲明

Token Crunch 是一部諷刺作品。遊戲中所有的公司、產品和 app(Misanthropic、OpenEye、Goggle、Slacker、LinkedOut 等)皆為虛構,與任何真實公司無關。PLANETS 和所有同事也都是虛構的。

致謝

  • 字型:Chakra Petch(SIL Open Font License)
  • 遊戲內收音機:Deep Focus Radio(我自己的頻道)

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